Aurion KGF Making-of (Part 2): The Frenzy Gameplay... or not.

Find the right rhythm for the game

It's finally Thursday!! Last week we told you that we are in a big mess: We have to redo the work of 2 years in 2 months to remaster our game Aurion KGF. Here is the rest of the story.

The brainstorming session being launched, our objective was to find a game formula that would be: Addictive + well rythmed + epic and above all, quick to build.

Speaking about the rhythm, several players complained of being interrupted brutally. The current version of the game displays a "Max" screen to signal the end of the player's turn, but it brutally masks the grid.

So we imagined a system that would eliminate frustration, We called it "The frenzy gameplay " :

  • Players would see a "gauge" that showed the remaining time to match.
  • This gauge would be placed in the grid so as not to dilute the focus on the matches.
  • The more the player would match, the more time he would add to his gauge chronometer.

We were super excited! Because this gameplay would encourage and reward players to match faster.


To infinity! And not necessarily beyond...


While the Gamedev lead was making the internal alpha build, we were sure we had the gameplay of the century. The time for the test had come. We all started the game at the same time with our beta testers.

And... we quickly came down from our magic cloud. If we had effectively removed the frustration of being interrupted, we had created another problem.


  • · Players were so obsessed with the frenzy gauge and the grid, that they ended up missing the entire fight above.
  • · In addition, the gauge was more a source of stress than a source of motivation


We had already taken a week and we were back to square one again.

Barely started, we already had to run after the time (well done guys 👏😒).


When the build gives you lemons, do a buildonade.


Come on !! In this phase of a project, you have to quickly capitalize on the positive to build on it.

The Frenzy system was certainly not good enough, but it was better than the old one.


We need to "let the player control the pace of the game" that is where the magic will happen. We knew our next destination but how to get there was a whole other story...

TO BE CONTINUED…


To not miss anything from this epic story, find the continuation of the Making-Of “Aurion KGF the start of the end” next Thursday.

Come and experience the progress of the work in real-time and also discuss with us on our Discord discussion forum.


Aurion is an epic story in games, graphic novels, and anime about the challenge and struggle to stay a kind and altruistic human in a cynical and selfish world.

How do you believe in the light without being naïve and abused by the darkness?


Discover extraordinary battles, and endearing heroes in the Kori-Odan saga with 3 free volumes on our animated website here

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